Tag Archives: shadows

Cascading shadow mapping and ESM.

I implemented shadow cascades today. Below is a screenshot of the current shadows, using two cascades. Note the artifacts that I’ve highlighted with green arrows. About 1/3 of the depth range is represented by the first cascade (and 2/3 in … Continue reading

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Shadow map filtering experimentation.

Edit: I demonstrated some harder cases for the important filters here. I also used a brighter light so that it’s easier to see the shadow edges   Over the past two weeks I’ve been working on various parts of my … Continue reading

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HDRBlendable Xbox 360 performance and dual paraboloid point light shadow optimization.

While working on dual paraboloid point light shadows, at first I used two R32 textures for the shadow maps, one map per hemisphere of the point light. Here’s a quick glimpse at what point light shadows are currently looking like … Continue reading

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