Tag Archives: physics

Physics engine integrated, and sphere-terrain collision done.

Terrain collision was a little harder than I thought it would be. This is owing to the fact that the terrain is a concave body, and many contacts are possible with a single sphere and the terrain. Contrast this with … Continue reading

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The physics engine (made from scratch!).

In the last few days I wrote a physics engine from scratch using a technique that no other 3D XNA physics engine (that I know of) uses yet: Speculative contact continuous collision detection. I’ve been looking for a good physics … Continue reading

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