If you’re like me then you’re tired of seeing the terrain, and you want to see the gameplay. Sure, I want to work on nothing but the gameplay at this point. However, the gameplay takes place at night — and nighttime scenes aren’t very fun without some lights. Lots of lights at 20 FPS wouldn’t be much fun either, so some optimizations were necessary.
I decided that only having ~30 lights visible at a time on the xbox wasn’t enough, so I spent yesterday implementing a new level of detail system. How many lights the XBOX will allow when everything is in the scene is to be determined, but for now I can estimate that about twice as many will be possible (50-60 point lights visible at once). That’s a lot more than you’d expect from a forward rendered game on the XBOX 360, typically.