I haven’t posted in a while since I’ve been working on physics code. Progress on things that I can actually post screenshots of has been slow. Before next month I’m going to buy a video card that is fast enough to render the game smoothly, so that I can start posting some videos. I suspect that screenshots of physics in action won’t really do the job.
I finished the model of the first enemy just now, which I’ll start using for testing pathfinding within the next couple of days.
To manage level of detail, I’m just going to alpha fade between one model and the other — one of the benefits of having a forward rendering model.
The low poly model has about 20% as many vertices as the high poly model.
I still need to UV map and animate this model. Speaking of animation — I have never done any form of bone animation before, so we’ll see how that goes.