HUD GUI: Health & Energy Indicators
I actually have several possible indicators drawn out including bars, circular/spherical orbs and diegetic displays. The diegetic display would be a glowing bar drawn on the character in the game world, visible only if a 3rd person camera is always used.
I decided to go with orbs because I want to block out some of the game with UI for performance reasons, and because orbs are a good compromise between function and form.
Some draft concept art from the game idea binder.
I wanted to try to make a cool hexagonal pattern on the orb glass, which is what I started working on here. I gave up because I have never made glass before in 3Ds Max and I was concerned about time. I might revisit this idea again some day.
I decided that I'll make the glass in photoshop, and I'll simply do 3D tentacles to hold the glass, which fit the theme of the menus (and soon, other game elements).
Hopefully these will be finished by tomorrow.
Edit: You can see a completed health orb in the following post.
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