GUI Elements: Bars and Notifications.
Today I made a notification manager and some notifiers. This allows the game to intelligently queue notifications like notifying the user that she has a new ability or that an event is about to occur.
There are now notifications at menu events like “Audio settings saved.” Different notifications appear on different areas of the screen, and are animated.
The white blobs you see are a particle effect, thus they are actually animated, and this screenshot doesn't do it much justice.
This is my first attempt at a status bar. I didn't like how it turned out so I scrapped it. I was trying to create a bar that is fully opaque, to save a little performance, as alpha blending can get expensive.
This is what I ended up going with. If the cloudy edges turn out to be too expensive to draw, they can always be cropped away. No sense in trying to optimize for fill rate at this early stage.
This is a very slow moving status bar (guess what it indicates). So I separated it into bubbles to make it easier for the player to judge more precisely the position of the bar.
I know these bars look simple, and at first I thought they would take maybe 30 minutes each to make. However, creating the art for this is a multiple stage trial and error process. And this had to be remade several times before it started to look reasonable. In the end it took several hours to make these bars. I’m still not sure if I like them — but revisions will have to wait until closer to (or after) the June 14 deadline.
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