For the past two years I’ve been writing down specific ideas about a game that I’ve wanted to play for years, but no one has ever made. I have documented everything from user interface design to various algorithms to network load considerations to gameplay concepts to concept art. I’d guess there’s about 100 pages in the binder shown below, of the several hundred pages that I’ve written over the past 2 years. Over the course of the next few months, I’ll reveal what the contents of this binder is all about.
I don’t have the resources as a single person to bring this idea to life. For now, I’m going to start building a game that has the general mood and borrows some of the ideas of my larger more complete game concept.
To this end, one week ago, I signed up for Microsoft’s Dream Build Play 2011 competition. The deadline for submission is June 14, 2011. This leaves little time to develop a complete submission, together with the fact that I’m studying 3rd year computer science at U of T has left me unsure of how to proceed.
Today I’ve decided that I’m going to give this project maximum effort, drop some courses (but not all), and finish a game in 3 months.
To stay motivated, I’m going to document my progress publicly here with daily updates about what I’ve accomplished for the day. I’ll work on the game every day, except perhaps when I need to take a day off to study for midterms/exams or complete an assignment.
Publishing everything I’m doing before the competition is a concern in the sense that I’m giving away everything that I’m doing to other contestants. The way I’ve decided to look at it, is that if I don’t get the game done soon, then I’ve potentially given away my ideas. So I better get it done ASAP — just another motivating factor.