A 64GB SSD Is Not Large Enough For Indie Game Developer’s Toolset


I bought a Kingston 64GB SSD last week and the enormous performance improvement compared to my spinning HDD has been nothing short of breathtaking.

When I purchased it I thought that 64GB would be plenty of room for just program installation. All my data could be stored on the 1TB drive, right?

Well, I re-installed Reason today, and checked how I’m doing for space:

After installing Visual Studio, Photoshop, 3DS Max, 3D Coat, Reason, MS Office, Google Desktop, I have only 9GB left.

There is no hibernate file, my page file is 4GB, and all my non program data is stored on the 1TB drive. I mentioned Google Desktop above by the way, because it’s cache files are about 4GB.

Even if I get away with only using 63GB, according to Crystal Disk Mark, the SSD’s write performance has dropped to 1/3 of what it was when it was empty (40mb/s today as opposed to ~120mb/s sequential writes on the first day I benchmarked it). This is presumably due to the wear levelling algorithm needing to do much more work to find empty spaces to write to on the drive. Sequential reads are still a snappy 250mb/s.

In short, it looks like I’ll need to start moving some programs (or maybe the google cache files) to the other drive. I’d rather have paid the extra $100 for the 128GB version
to never have to worry about this sort of thing.

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