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	<title>Comments on: ToString Garbage Creation in C#</title>
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	<link>http://www.olhovsky.com/2009/09/tostring-garbage-creation-in-c/</link>
	<description>Miscellaneous Coding</description>
	<lastBuildDate>Wed, 28 Jul 2010 04:37:04 +0000</lastBuildDate>
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		<title>By: Gavin Pugh</title>
		<link>http://www.olhovsky.com/2009/09/tostring-garbage-creation-in-c/comment-page-1/#comment-56</link>
		<dc:creator>Gavin Pugh</dc:creator>
		<pubDate>Wed, 28 Jul 2010 04:37:04 +0000</pubDate>
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		<description>Hi, I stumbled across this article from a web search.

A few months back I published some articles which delve into some methods to avoid garbage when working with strings. Particularly the ones you mention in this post; they would be addressed by using something similar from this:
http://www.musictomakegamesby.com/2010/04/01/xnac-avoiding-garbage-when-working-with-stringbuilder/

Cheers.</description>
		<content:encoded><![CDATA[<p>Hi, I stumbled across this article from a web search.</p>
<p>A few months back I published some articles which delve into some methods to avoid garbage when working with strings. Particularly the ones you mention in this post; they would be addressed by using something similar from this:<br />
<a href="http://www.musictomakegamesby.com/2010/04/01/xnac-avoiding-garbage-when-working-with-stringbuilder/" rel="nofollow">http://www.musictomakegamesby.com/2010/04/01/xnac-avoiding-garbage-when-working-with-stringbuilder/</a></p>
<p>Cheers.</p>
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